RayCaster Engine
WASD to move around
QE to strafe
F to toggle movement modes
No collision yet, so some glitches may appear when inside walls or outside of level bounds...
Also, doors are present in the map data and mini map, but not implemented mechanically yet, so aren't in the render view
UPDATE:
Headbob when moving is now a thing
SHIFT to Crouch
SPACE to Jump
R to toggle Hover Mode
The engine also autodetects whether or not you're on mobile and includes touch controls accordingly
Status | Prototype |
Platforms | HTML5 |
Author | Fireskies Studio |
Made with | Construct |
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